MARK/DOWN
this a simple ps1 style puzzle game, where you can travel between past and future, and activate elements using energy revolver
controls:
- move - WASD
- jump - space
- pick up objects - E
- time travel - Q
- restart level - R
- shoot - LMB
- go to main menu - P
made with Railos (Andrey Kirieshki, coder) and MODULAN (music and some models)
Status | Released |
Platforms | HTML5 |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | rimgro |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Atmospheric, Erotic, PSX (PlayStation), Retro, Short, Singleplayer, Time Travel, Unity |
Average session | A few minutes |
Languages | Abkhaz, English |
Inputs | Keyboard, Mouse, Dance pad |
Comments
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waltuhhhhhhhhhhh
Abhaz (literal transliteration, btdubs)? Never seen that mentioned in a game.
I just know it exists because of its creative alphabets both then and now.
abhaz is funny
It mostly is if one tries to transliterate it in a wonky manner, and that's even considering the previous Latinic alphabet using a lot of unusual letters.
Anyway, here's how I would have done it:
Instead of semiconsonants (j, w) and vowel/consonant hybrids (i, u), the same letters could be consonants and vowels respectively instead. The fact that ü and ı are present would necessitate that.
I would have used some older versions of some of the present letters, but certain ones for relatively unusual consonants would be fine.
Latinic transliterations would have a mix of a Chinese, Vietnamese(ish), Maltese, and Turkic influence, due to the presence of hard voiced, hard voiceless/breathless, and hard breathy consonants, some pharyngeal consonants, and its very nature respectively.